Light Quest is a platformer the involves using, what else? Light! Why? All because demons took your dog, Ralph.... No really.... that's the story of the game. A swarm of demons/monsters took your dog to a castle and you have to get him back.... BRILLIANT! 4 STARS!!!! BETTER THAN TWILIGHT!!!!! Man, when it comes to story this game is really LIGHT on that subject... HAHAHA! You see what I did there?! HAHAHAHA!!!!.... shutting up now. Back to the topic! Story aside, Light involves some very unique gameplay elements. But here's the real question, does this game deserve a momnet in the light? or should it have been left in the dark? Let's find out.
The controls in this game are you basic controls, they're simple, they're functional, they work. You have your basic jump, shoot, and move buttons. But there are some fascinating stuff that the game requires you to do with the shoot button. Such as making you use your light powers as a flashlight. I would go into more about this, the rest the this would fall under the difficulty section of the game.
The graphics are reminiscent of the old 16-bit style. You know, I been review a lot of games that seem to have this style of graphics. I should probably try to review a game that doesn't have this style. For Light Quest though I gotta say it's impressive how they pulled off the lighting effects in this style. It sorta reminds me of the game Terraria. They pulled the effects off really nicely here for a 16-bit flash game. Not bad.
Referring back to what I said in the control section in this review. The way you use your shoot button is interesting. If you tap it you shoot. If you hold it down it, it powers-up. I know that's not really something new, but when you charge it it function like a flashlight. Seeing how the majority of the game's platforming segments are in complete darkness, it is required the you charge it. But also like a flashlight, it will die down if you use it for too long. Luckily there are small light areas that can replenish your meter. If you plan on playing this game to the end, let me tell this one little thing: YOU WIL DIE ALOT! sometimes it'll be from enemies, but most of the time it'll be from those goddamn spikes. 1 hit and you're dead from these things. But you can get hit multiple times from the enemies. I wonder what makes those spike more deadly than the bats and sword wielding enemies, I never got that. And there will be those inevitable cheap deaths. For example, there is a segment that requires you to push a block onto the spike so that you can jump across. Simple enough. And then you assume you can just walk onto the block.... You know what will happen next? You will end up pushing that block further out onto the spikes while you will fall into your spiky doom. Apparently you can't walk on the block so you have to jump on them. I know that may sound minor, but trust me, it'll get old and annoying and more common later on. And one more thing that bothers me, it is a rather hard and long (giggity) game, and there are no save points. Yes you heard right, you're expected to complete this in one play through.
Overall, Light Quest is a pretty decent game. Yes it has it faults, and yes it brings nothing new, but I still enjoyed the game while I was playing it. Even though the difficulty got to me. If you love a hardcore challenge, this would be one of the games that I would recommend to you.